Hi, Using low camera height angles (simulating camera zoom action), I can see a lot of model "artifacts" (faces flick). Apart a massive model optimization, I think this is due to the fact the effective distance camera<->object remains unchanged and maybe some render pass cull-off some faces. There is a way to avoid this effects using a low height angle?
Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66088#66088 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

