Hi,

Using low camera height angles (simulating camera zoom action), I can see a lot 
of model "artifacts" (faces flick). Apart a massive model optimization, I think 
this is due to the fact the effective distance camera<->object remains 
unchanged and maybe some render pass cull-off some faces. There is a way to 
avoid this effects using a low height angle?

Thank you!

Cheers,
Dario

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