I think you'll want to google strategies to "avoid z-fighting".
2016-01-22 18:41 GMT+01:00 Dario Minieri <[email protected]>: > Hi, > > Using low camera height angles (simulating camera zoom action), I can see > a lot of model "artifacts" (faces flick). Apart a massive model > optimization, I think this is due to the fact the effective distance > camera<->object remains unchanged and maybe some render pass cull-off some > faces. There is a way to avoid this effects using a low height angle? > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66088#66088 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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