Hi Michael,

Unfortunately this will render the geometry three times.
First shadow map depth pass, Second to create the screenspace shadow texture and for the RTT again.
Any idea how to prevent the second pass and move it to some later stage?

Cheers
Sebastian
Hi.
I have the sample that worked just fine: https://bitbucket.org/kornerr/osg-deferred-shading

2016-02-25 2:00 GMT+07:00 Anders Backman <[email protected] <mailto:[email protected]>>:

    Hi all.

    Has anyone tested the EffectCompositor together with osgShadows?

    My problem is, that as soon as I add a shadowed scene as a child
    of an EffectCompositor, the shadows becomes all wrong.
    It looks like the shadow light sources follows the camera, sort of.

    The attached effect (asd.xml) is just a pass-through effect.

    Other than this, is there any other good way of defining
    post-render effects in OSG these days?
    osgPPU seems to have fallen into sleep, and I cannot see any other
    good way of constructing this.
    The EffectCompositor really looks great. But...shadows does not work.

    Anyone with insight into this?


    /A
-- __________________________________________
    Anders Backman, HPC2N
    90187 UmeƄ University, Sweden
    [email protected] <mailto:[email protected]> http://www.hpc2n.umu.se
    <http://www.hpc2n.umu.se/>
    Cell: +46-70-392 64 67


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