Hi, So I'm trying to build a model in quadtree structure with lod. The problem is, the difference between the lods is big (in meaning of triangles number). So when I run the model, it gets stuck when the lod changes. So my question is - is there a way to make the lod to load 'slowly' - not all the triangles at once, to not to crush the gpu. ?
Thank you! Cheers, Joe ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66467#66467 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

