Hi,

So I'm trying to build a model in quadtree structure with lod.
The problem is, the difference between the lods is big (in meaning of triangles 
number). 
So when I run the model, it gets stuck when the lod changes. 
So my question is - is there a way to make the lod to load 'slowly' - not all 
the triangles at once, to not to crush the gpu. ?


Thank you!

Cheers,
Joe

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http://forum.openscenegraph.org/viewtopic.php?p=66467#66467





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