"Joe Kindle" writes:

> Hi,
>
> So I'm trying to build a model in quadtree structure with lod.
> The problem is, the difference between the lods is big (in meaning of 
> triangles number). 
> So when I run the model, it gets stuck when the lod changes. 
> So my question is - is there a way to make the lod to load 'slowly' - not all 
> the triangles at once, to not to crush the gpu. ?
>

Hi, Joe:  are you already using osg::PagedLOD?

http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00575.html

-- 
Alberto

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