"Joe Kindle" writes: > Hi, > > So I'm trying to build a model in quadtree structure with lod. > The problem is, the difference between the lods is big (in meaning of > triangles number). > So when I run the model, it gets stuck when the lod changes. > So my question is - is there a way to make the lod to load 'slowly' - not all > the triangles at once, to not to crush the gpu. ? >
Hi, Joe: are you already using osg::PagedLOD? http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00575.html -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

