I am considering two options for a high performance multi-screen 3D stereo rendering engine (2 high res). One option is a cluster of 2 machines with separate cards + Famesync (quad buffering). The second is of course combining and using SLI to drive two separate displays, which will be more cost effective and simpler to manage. I am thinking of going with Maxwell Quadro M5000's
Before I went head long into this latter option, would anyone like to share advise/experience for general OSG window/viewport configuration? I can work with Linux or Windows... thanks all, ted
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