I am considering two options for a high performance multi-screen 3D stereo
rendering
engine (2 high res). One option is a cluster of 2 machines with separate
cards + Famesync
 (quad buffering). The second is of course combining and using SLI to drive
two separate
displays, which will be more cost effective and simpler to manage. I am
thinking of going  with Maxwell Quadro M5000's

Before I went head long into this latter option, would anyone like to share
advise/experience for general OSG window/viewport configuration? I can work
with Linux or Windows...

thanks all,

ted
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