Heh :-) .. That is even simplier .. Thanks Jannik!
Nick On Sun, Mar 20, 2016 at 9:43 PM, Jannik Heller <scr...@baseoftrash.de> wrote: > > I did it in a simpler way by adding a node at the end of the scenegraph > and set a cullcallback and it works > > Yes, that should work. You could also set a cull callback on the root > node, and in the callback do this: > > traverse(node, nv); // cull scene root > > // end of cull traversal > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66569#66569 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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