Thanks, I'll have to think about whether it would be feasible for me to spend time in this project altering osg core..
See i do like texture arrays, they would be ideal, except that I'm dealing with GIS data grids, so stretching/compressing them would lose information or memory space. I want to be able to store several grids of various sizes at the correct resolution, and be able to look up data from them programmatically in the shaders so I can superimpose data from one layer onto another etc. ------------------------ http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66581#66581 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

