Thanks, I'll have to think about whether it would be feasible for me to spend 
time in this project altering osg core..

See i do like texture arrays, they would be ideal, except that I'm dealing with 
GIS data grids, so stretching/compressing them would lose information or memory 
space. I want to be able to store several grids of various sizes at the correct 
resolution, and be able to look up data from them programmatically in the 
shaders so I can superimpose data from one layer onto another etc.

------------------------
http://www.hrwallingford.com/facilities/ship-simulation-centre 
(http://www.hrwallingford.com/facilities/ship-simulation-centre)

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66581#66581





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