Thank you very much Sebastian! You are awesome! You really made my day. I can see the tesselation it's working now. : )
If I'm allowed to add one question for personal advancing. What do i have to change in the shader so that the model is normal again? My Model is looking like it was pressed to 2D papper and then got wrapped arround a ball. Is this because of the geometryshader of the example? Cheers, David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66616#66616 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

