Hi David,
Thank you very much Sebastian! You are awesome!
You really made my day. I can see the tesselation it's working now. : )
Thx, an , in comparison, most elaborate question like this needed some
attention :-)
If I'm allowed to add one question for personal advancing.
What do i have to change in the shader so that the model is normal again?
My Model is looking like it was pressed to 2D papper and then got wrapped
arround a ball.
Is this because of the geometryshader of the example?
Most likely the example shader is fitted to apply the shift along a
specific axis. Usually you would take the world-space normal for the
displacement. As I don't have any code at hand right now I cannot tell
with certainty, but I will try to check this anytime soon. To avoid
polluting the forum simply drop me a personal message.
Cheers
Sebastian
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