Hi David,
Thank you very much Sebastian! You are awesome!

You really made my day. I can see the tesselation it's working now. : )
Thx, an , in comparison, most elaborate question like this needed some attention :-)

If I'm allowed to add one question for personal advancing.

What do i have to change in the shader so that the model is normal again?
My Model is looking like it was pressed to 2D papper and then got wrapped 
arround a ball.

Is this because of the geometryshader of the example?

Most likely the example shader is fitted to apply the shift along a specific axis. Usually you would take the world-space normal for the displacement. As I don't have any code at hand right now I cannot tell with certainty, but I will try to check this anytime soon. To avoid polluting the forum simply drop me a personal message.

Cheers
Sebastian
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