Hi Lee,
How do you manage the scene graph for picked objects? That is, how do
you structure the graph to track selected vs. not selected objects?
Do you (for example) insert an osgFX::Scribe node between each
selected node and its parent? Do you create a single osgFX::Scribe
node and move nodes into it? What is the best way to keep track of
where they should return to once they are unselected? Is there a
better way I am not thinking of?
You can use the UserData of the picked node. It allows you to add
arbitrary data to a node.
Cheers
Sebastian
Lee
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