How do you manage the scene graph for picked objects? That is, how do
you structure the graph to track selected vs. not selected objects? Do
you (for example) insert an osgFX::Scribe node between each selected
node and its parent? Do you create a single osgFX::Scribe node and move
nodes into it? What is the best way to keep track of where they should
return to once they are unselected? Is there a better way I am not
thinking of?
Lee
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