Hi, I have a need to load 3D model files from disk (using osg::readNodeFile(string) ), orient them, then preserve that orientation regardless of the camera position/orientation. Essentially this is billboarding a 3D model.
osg::Billboard ( Derived from osg::Geode) has a method: void addDrawable( osg::Drawable* pDrawable) If I can load a 3d model from disk, gain access to a drawable within that Node that draws the model, make a deep copy of it, then I can use the above method to satisfy my needs. 1) How would I gain access to the osg::Drawable associated with a 3D model loaded with osg::readNodeFile(...)? 2) Can I make a deep copy of it then pass it to osg::Billboard? 3) Am I just being crazy? Is there a better way to do this? Thank you! Cheers, Paul ------------------------ things are more like they are now than they have ever been before ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66643#66643 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

