Hello,

I am creating an image from custom data pointer as follows, however, this
does not result in freeing my memory after I delete the node and texture.
How could this be?

image->setImage(src->tileSize(), src->tileSize(),1,
                            GL_RGBA8,
                            GL_RGBA,
                            GL_UNSIGNED_INT_8_8_8_8_REV,
                            src->tileGridCoords(col, row).m_data.data(),
                            osg::Image::NO_DELETE);


            // Setup texture
            osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
            texture->setImage(image.get());

            // Avoid background border between tiles
            //
http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles
            texture->setWrap(osg::Texture::WRAP_S,
osg::Texture::CLAMP_TO_EDGE);
            texture->setWrap(osg::Texture::WRAP_T,
osg::Texture::CLAMP_TO_EDGE);


texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
            texture->setUnRefImageDataAfterApply(
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