Hi Bruno,
Hello,
I am creating an image from custom data pointer as follows, however,
this does not result in freeing my memory after I delete the node and
texture. How could this be?
image->setImage(src->tileSize(), src->tileSize(),1,
GL_RGBA8,
GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8_REV,
src->tileGridCoords(col, row).m_data.data(),
osg::Image::NO_DELETE);
You are telling OSG that you handle the memory yourself by stating
NO_DELETE.
So basically you're responsible to delete it.
Cheers
Sebastian
// Setup texture
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image.get());
// Avoid background border between tiles
//
http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles
texture->setWrap(osg::Texture::WRAP_S,
osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T,
osg::Texture::CLAMP_TO_EDGE);
texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
texture->setUnRefImageDataAfterApply(
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