Hi Bruno,
Hello,

I am creating an image from custom data pointer as follows, however, this does not result in freeing my memory after I delete the node and texture. How could this be?

image->setImage(src->tileSize(), src->tileSize(),1,
                            GL_RGBA8,
                            GL_RGBA,
                            GL_UNSIGNED_INT_8_8_8_8_REV,
                            src->tileGridCoords(col, row).m_data.data(),
                            osg::Image::NO_DELETE);
You are telling OSG that you handle the memory yourself by stating NO_DELETE.
So basically you're responsible to delete it.

Cheers
Sebastian

            // Setup texture
            osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
            texture->setImage(image.get());

            // Avoid background border between tiles
// http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);

texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
            texture->setUnRefImageDataAfterApply(



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