On 18 April 2016 at 20:30, Robert Osfield <[email protected]> wrote:
> Hi Jannik and Ulrich, > > You are right it's a bug, the missing const is an error, rather than the > missing virtual. I've fixed this and rewritten the implementation of > ShaderCompose::releaseGLObjects() const. > > I need to do a build and test before checking it in. > Now checked into OpenSceneGraph-3.4 and master. I am bit concerned that this fix breaks the ABI of 3.4 though... Would changing const affect the ABI? I'm thinking yes, but it's too late in the evening for me to go and search for an answer... Robert.
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