Placing the foliage into a later render bin (e.g. the transparent bin, #10) than most other objects would help. Christian
2016-04-22 18:08 GMT+02:00 Chris Hanson <[email protected]>: > I believe your texture filtering mode is generating intermediate alpha > values, which then blend a portion of the distant background in before the > other "face" of the tree is drawn behind. > > Switching to GL_NEAREST will probably avert this, but will look ugly in > other ways. > > Alpha to coverage might help you here: > http://www.humus.name/?page=3D&ID=61 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

