Thanks to both of you, I'll take a look at these options!

2016-04-22 12:25 GMT-04:00 Christian Buchner <christian.buch...@gmail.com>:
>
> Placing the foliage into a later render bin (e.g. the transparent bin,
#10) than most other objects would help.
> Christian

2016-04-22 18:08 GMT+02:00 Chris Hanson <xe...@alphapixel.com>:
> I believe your texture filtering mode is generating intermediate alpha
values, which then blend a portion of the distant background in before the
other "face" of the tree is drawn behind.
>
> Switching to GL_NEAREST will probably avert this, but will look ugly in
other ways.
> Alpha to coverage might help you here:
http://www.humus.name/?page=3D&ID=61
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