Thanks to both of you, I'll take a look at these options! 2016-04-22 12:25 GMT-04:00 Christian Buchner <christian.buch...@gmail.com>: > > Placing the foliage into a later render bin (e.g. the transparent bin, #10) than most other objects would help. > Christian
2016-04-22 18:08 GMT+02:00 Chris Hanson <xe...@alphapixel.com>: > I believe your texture filtering mode is generating intermediate alpha values, which then blend a portion of the distant background in before the other "face" of the tree is drawn behind. > > Switching to GL_NEAREST will probably avert this, but will look ugly in other ways. > Alpha to coverage might help you here: http://www.humus.name/?page=3D&ID=61
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