Hi, There may be some memory allocations left in the graphics driver. OSG does all the OpenGL work from a background thread, so the memory used by OpenGL can not be reclaimed immediately upon removing the node from the scene. Try calling frame() a few times and then see if your memory usage decreases again.
Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67088#67088 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

