Hi,

There may be some memory allocations left in the graphics driver. OSG does all 
the OpenGL work from a background thread, so the memory used by OpenGL can not 
be reclaimed immediately upon removing the node from the scene. Try calling 
frame() a few times and then see if your memory usage decreases again.

Cheers,
Jannik

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67088#67088





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to