I have just done a build under Windows and had to make a small fix
that is now checked into master.  With this I'm getting the same
behavior as the OSG, which is essentially exactly the same as how
things used to run.

On 16 May 2016 at 14:11, Robert Osfield <[email protected]> wrote:
> For all those curious, here are the changes I've made in support of
> managing multiple WindowSystemInterfaces:
>
> https://github.com/openscenegraph/OpenSceneGraph/commit/1d3c1040eaa85bb7a0258d3c11800826d70a2f13
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