Hi All, Since the inception of the osgViewer it has been tied to only support one type of windowing system at one time - so both compile and runtime you'd need to use just one windowing system backend if you wanted all the automatic context creation.
With the developments on the Wayland there is the potential for Wayland implementation making it's way into the core OSG, we have the possibility/need of having GLX and Wayland being compiled into osgViewer and which one to use as being something selected at runtime. This also applies to other Windowing toolkits as well. I should add that I don't personally have a Wayland implementation to share so this won't just magically be added this week, this work is about opening the door to the members of the community providing a Wayland or other implementations that aren't mutually exclusive. To facilitate the need for this extra flexibility w.r.t windowing system I have just checked in, to github OSG master, a set of changes that affect all platforms, but if all goes well will just work without requiring any code changes to end users applications unless they want to specifically select a particular windowing system. I have only tested the changes under X11 so far. I need others to test the modifications out under Windows, OSX Carbon and Cocoa and IOS. I have tried to take care and make the modifications in a way that shouldn't break build or runtime, but there is real chance that I haven't done things quite right. I have used #if 1 #else #endif blocks when adding my new code and disabling the old code paths. Once we know everything is working with the new changes I remove the #if#else#endif blocks. So please, please could you test and let me know how you get on. If there are problems I'll try and get a fix right away. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

