Hi Robert, Thanks for your help. I found I can do it on osgVolume:Locator setTransformAsExtents method. Thanks.
Regards, Clement Chu ________________________________________ From: osg-users <[email protected]> on behalf of Robert Osfield <[email protected]> Sent: Friday, 13 May 2016 19:28 To: OpenSceneGraph Users Subject: Re: [osg-users] Pixel size Hi Clement, The osgVolume::Locator that you assign to the ImageLayer and VolumeTile positioning the unit cube of the texture into object space. Robert. On 12 May 2016 at 08:23, <[email protected]> wrote: > Hi, > > > I have a question about pixel size in volume rendering. Is current pixel > size 1 x 1 x 1? If the pixel is changed to 1.2 x 1.5 x 1.6, where can I set > this information on osgVolume? Thanks. > > > > Regards, > Clement > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

