Hi Daniel,

I don't think general purpose impostors are the best route these day.
They were required when graphics hardware was much slower.

For you high poly cars you'd be better off creating LOD's.

Robert.

On 27 May 2016 at 06:36, Daniel Schmid <[email protected]> wrote:
> Hi there
>
> I have a scenario with around 100 cars driving around in my scene. I wondered 
> if I could gain some performance by using impostors to simplify the rendering 
> if this high-poly objects.
> For now I have no experience with impostors, and I don't know if they 
> integrate well with Shadow (VDSM).
> Anybody out there used these two techniques along side?
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67252#67252
>
>
>
>
>
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