Hello all, Did anyone solve this performance issue? I have the same problem, my configuration is:
- osg 3.2.0, Win 7 x64, - one PC i5 8GB DDR3 and 2x SLI - GTX 660 - and 4 screens attached to the first graphic card, - 8 cameras (5 of them are mirrors) and one render context, I have tried multiple render context , but framerate is lower. FPS are higher with one graphic card than connecting 2 screens to first graphic card and 2 screens to the second one and using two render context. What about the problem with swap buffers, is the key in this matter? thank you for your help! Cheers, riquelme ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67261#67261 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

