Try CullCallback, in there you can get the handle of the CullVisitor and do something like this in your callback:
CullVisitor* cv = nv->asCullVisitor() cv->isCulled(node) On Mon, Jun 27, 2016 at 8:30 AM, John Lee <357059...@qq.com> wrote: > Hi, > > I don't know how to judge if an object is in the frustum? I want to get > which node is in the frustum. > > Thank you! > > Cheers, > John > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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