Hi, Thank you for your answer. i can't find this method asCullVisitor(). I am using osg 3.4.0. I am so sorry, and I am new to osg. So I wonder if you can give me more hint. Thank you again.
Trajce Nikolov NICK wrote: > Try CullCallback, in there you can get the handle of the CullVisitor and do > something like this in your callback: > > > CullVisitor* cv = nv->asCullVisitor() > > cv->isCulled(node) > > > > On Mon, Jun 27, 2016 at 8:30 AM, John Lee < ()> wrote: > > > Hi, > > > > I don't know how to judge if an object is in the frustum? I want to get > > which node is in the frustum. > > > > Thank you! > > > > Cheers, > > John > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 > > (http://forum.openscenegraph.org/viewtopic.php?p=67832#67832) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67836#67836 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org