Hi mille25 computeMatrix parameters are out params, so pass whatever you want you'll have result you desire in it. I guess you should learn a bit more about C++ syntax to avoid this kind of question
Julien mille25 wrote: > Hi, > > is it possible to retrieve the current modelView matrix of a billboard node? > For matrix transforms, one can simply use ->getMatrix() and multiply that > with the current view matrix. > > I noticed that there is a method called "computeMatrix", but I'm a little bit > confused in how to use it. What exactly are the "pos_local" and "eye_local" > parameters? > > My goal is to retrieve the final modelView matrix of the billboard node > (including all parent transforms). > > Thank you! > > Cheers, > Philipp ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67902#67902 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

