Hi Sebastian, thanks for the answer.

Calling texArray->dirty() does not seem to be enough, since my texture is not 
displayed. I can confirm that my shader is being applied though - it just 
doesn't seem to get the texture coordinates.

My custom geometry class (MyNameSpace::MyGeometry) does indeed

Code:
setDataVariance(osg::Object::DYNAMIC);
setUseDisplayList(false);
setUseVertexBufferObjects(true);


in its constructor.

Best regards,
Florian

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