Hi Florian,
Hi Sebastian, thanks for the answer.
Calling texArray->dirty() does not seem to be enough, since my texture is not
displayed. I can confirm that my shader is being applied though - it just doesn't
seem to get the texture coordinates.
My custom geometry class (MyNameSpace::MyGeometry) does indeed
Code:
setDataVariance(osg::Object::DYNAMIC);
setUseDisplayList(false);
setUseVertexBufferObjects(true);
Try the setDataVariance on the PrimitiveSet.
in its constructor.
Best regards,
Florian
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