Basically we are representing a panorama of 48 panels. We have a requirement to 
render one of the panels and then send the pixels over an ethernet connections.

I have got the moving around working but it appears that when glClear happens 
it happens after each viewport is rendered, so there is a lot flickering. Is 
there a way to set a clear mask so that the clearing only happens at the end of 
the processing?

------------------------
Tony V

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68129#68129





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