On 14 July 2016 at 09:38, Tony Vasile <[email protected]> wrote: > Basically we are representing a panorama of 48 panels. We have a requirement > to render one of the panels and then send the pixels over an ethernet > connections.
When you say "representing", you mean you have a physical power wall that you are driving. Why is etherenet involved? Are you using a cluster of PCs? Knowing the actual set up is important here if you want useful advice. > I have got the moving around working but it appears that when glClear happens > it happens after each viewport is rendered, so there is a lot flickering. Is > there a way to set a clear mask so that the clearing only happens at the end > of the processing? The OSG calls glClear prior to rendering not after. Go look at the code in src/osgUtil/RenderingStage.cpp. The osg::Camera has a setClearMask() method which allows you to toggling on/off different parts of clear (which is done by RenderStage PRIOR to rendering the the Camera's scene graph). As to what is happening in your case I have no clue. It sounds like you have enough odd things happening due to your particular setup there is no way as third party we can guess at what is going on. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

