Hello, I've been investigating that source code but can't seem to find where the 2D tiled/LOD image rendering is handled. Can you give me some insight please? Thank you
2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt < [email protected]>: > Am 06.07.2016 um 10:31 schrieb Christian Buchner: > > Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some > unnecessary overhead when displaying this in a 2D projection top view. > > That's only half the truth. It can be used for tile based map-projections > too. > > Cheers > Sebastian > > > > 2016-07-05 23:33 GMT+02:00 Jason Beverage <[email protected]>: > >> Check out http://www.osgearth.org, it likely does everything you're >> trying to do. >> >> Jason >> >> On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira < >> [email protected]> wrote: >> >>> Hello, >>> >>> >>> can someone give me some hints on where to start implementing a >>> tile-based, large scale 2d map renderer? This is similar to, for instance, >>> Google maps, i.e., it only shows the visible tiles, and increases scale as >>> I zoom in. >>> >>> I have a large tiled 2d raster map (e.g. 200k x 200k pixels) stored in >>> hard disk. Can I add these tiles to a PagedLOD engine? >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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