Hello, With recent MSVC versions, we’re obliged to use /FORCE_:MULTIPLE, to work around the fact that osgDB.lib includes symbols from std::fstream classes, which then causes conflicts when other object files in a target (eg executable) being linked use <fstream> classes. This slows down linking since incremental linking is disabled, and makes our build output very noisy.
After some discussion, I came up with the following fix: https://github.com/zakalawe/osg/commit/2098c022283f1afeb4bad0ffb4b682b884cc8f32 The idea is to only export the non-inlined symbols from osgDB::ofstream and ::ifstream, but not to export the entire class, since doing so forces MSVC to also export the constructor and destructor for the base class (std::ofstream and std::ifstream). Since we don’t use the osgDB versions of fstream in FlightGear, I can’t check if this is backwards compatible for other Windows OSG users, but I am hopeful that it is, and hence that this approach could be upstreamed. Kind regards, James _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org