Hi Community, this is really simple, but for a reason it is not working on my end. I have simple model with animation (a cube that scales over time). On load I launch a NodeVisitor to collect all the Materials. I can see one Material in the text file but the parser is not hitng it. Here is my Visitor code: Any clue? And thanks a bunch as always!
struct MaterialFinderVisitor : public osg::NodeVisitor { MaterialFinderVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { } virtual void apply( osg::Node& node ) { osg::StateAttribute* attr = node.getOrCreateStateSet()->getAttribute(osg::StateAttribute::MATERIAL); if (attr) { std::cout << "ATTRIBUTE: " << attr->getName() << std::endl; osg::Material* material = dynamic_cast<osg::Material*>(attr); if (material && (material->getName() != "@RootMaterial@")) { std::cout << "MATERIAL: " << material->getName() << std::endl; } } traverse(node); } -- trajce nikolov nick
scaledanim4.osgt.tar.gz
Description: GNU Zip compressed data
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