Ok :-) .. I will answer it too ..... I am working with older version of osg where the Geometry was still not inherited from Node so I had to apply a special case for Geodes ... Sorry for the noise ;-)
Cheers! Nick On Fri, Aug 26, 2016 at 5:58 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > this is really simple, but for a reason it is not working on my end. I > have simple model with animation (a cube that scales over time). On load I > launch a NodeVisitor to collect all the Materials. I can see one Material > in the text file but the parser is not hitng it. Here is my Visitor code: > Any clue? And thanks a bunch as always! > > struct MaterialFinderVisitor : public osg::NodeVisitor > { > MaterialFinderVisitor() > : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) > { > } > > virtual void apply( osg::Node& node ) > { > osg::StateAttribute* attr = node.getOrCreateStateSet()-> > getAttribute(osg::StateAttribute::MATERIAL); > if (attr) > { > std::cout << "ATTRIBUTE: " << attr->getName() << std::endl; > > osg::Material* material = dynamic_cast<osg::Material*>(attr); > if (material && (material->getName() != "@RootMaterial@")) > { > std::cout << "MATERIAL: " << material->getName() << > std::endl; > } > } > traverse(node); > } > > > -- > trajce nikolov nick > -- trajce nikolov nick
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