Hi Robert, Thanks for throwing light in the issue.
I will explore OsgUtil::PolytopeIntersector. I am particularly interested in detecting if a particular node is within the view frustum. My purpose is to move the camera manually to contain the node within the view only when it moves out of the view frustum. ... Thank you! Cheers, Suraj ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68472#68472 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org