HI Suraj, Have a look at the NodeTrackerManipulator, it tracks a user defined node cantering it at the center of the view frustum.
Robert. On 29 August 2016 at 06:37, Suraj Paul <osgfo...@tevs.eu> wrote: > Hi Robert, > > Thanks for throwing light in the issue. > > I will explore OsgUtil::PolytopeIntersector. > > I am particularly interested in detecting if a particular node is within the > view frustum. > > My purpose is to move the camera manually to contain the node within the view > only when it moves out of the view frustum. > > ... > > Thank you! > > Cheers, > Suraj > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68472#68472 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org