I should probably take a step back and explain why I was using a positioned 
light sources in the first place. Basically when I add a scene populated with 
white GL_POINTS programmed in:

- using the default directional light, the points (which should be white in 
reality) show up as black. 

- using a positioned light source, the points show up correctly as white.

I'm thinking this may actually be an nvidia driver bug (linux nvidia-355), 
since when using an intel card the points always show up as white regardless of 
light source type. Does this make sense?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68493#68493





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