I should probably take a step back and explain why I was using a positioned light sources in the first place. Basically when I add a scene populated with white GL_POINTS programmed in:
- using the default directional light, the points (which should be white in reality) show up as black. - using a positioned light source, the points show up correctly as white. I'm thinking this may actually be an nvidia driver bug (linux nvidia-355), since when using an intel card the points always show up as white regardless of light source type. Does this make sense? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68493#68493 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org