Hi Dave,

Are you defining normals for your points?

Any chance there is a Transform node in the scale in the scene graph
that is scaling the normals messing up the fixed function lighting
calculation?

Robert.

On 31 August 2016 at 08:13, Dave Rush <d...@laniakea.zone> wrote:
> I should probably take a step back and explain why I was using a positioned 
> light sources in the first place. Basically when I add a scene populated with 
> white GL_POINTS programmed in:
>
> - using the default directional light, the points (which should be white in 
> reality) show up as black.
>
> - using a positioned light source, the points show up correctly as white.
>
> I'm thinking this may actually be an nvidia driver bug (linux nvidia-355), 
> since when using an intel card the points always show up as white regardless 
> of light source type. Does this make sense?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68493#68493
>
>
>
>
>
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