Hi Dave, Are you defining normals for your points?
Any chance there is a Transform node in the scale in the scene graph that is scaling the normals messing up the fixed function lighting calculation? Robert. On 31 August 2016 at 08:13, Dave Rush <d...@laniakea.zone> wrote: > I should probably take a step back and explain why I was using a positioned > light sources in the first place. Basically when I add a scene populated with > white GL_POINTS programmed in: > > - using the default directional light, the points (which should be white in > reality) show up as black. > > - using a positioned light source, the points show up correctly as white. > > I'm thinking this may actually be an nvidia driver bug (linux nvidia-355), > since when using an intel card the points always show up as white regardless > of light source type. Does this make sense? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68493#68493 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org