Thank you Robert! Can you speak to the performance of using multiple osg::Programs vs shader composition?
Another question: suppose I use a separate osg::Program for each osg::Drawable. Each Program would use the same Vertex osg::Shader object, but have its own Fragment osg::Shader object. This is the straightforward answer you mentioned. In this case, do you know if there's any performance benefit to sharing an osg::Shader object among multiple osg::Program objects? Or is it the same (performance-wise) as having separate Vertex & Fragment osg::Shader objects for each osg::Program? Thanks! Ravi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68511#68511 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

