Hi, I'm working on a GIS app based on Qt and OpenGL, and I'm replacing all OpenGL calls with OSG 3.4.0.
I can display multiples views. Each view is independant, hold in QGLWidets, got only one camera and its own scenegraph, and a new instances of osg::Program and osg::Shader (no osg objects shader between views). Shaders works fine in the firsts views, but I soon as I close a view, shaders are gone for the next opened views, although I using the same source code to init the shaders and use a new osg::Program for it. I was first searching in the code for shader compilation logs, and I found this function : getGLProgramInfoLog(unsigned int contextId, std::string & log). I have a few questions : Do I have to use this function to get info about how the shader compilation was ? If yes, how do I get this context ID ? I always thought that Qt was managing OpenGL context for me, but I may be wrong ? Is that Context ID a possible cause of my shader problem ? Thank you! Cheers, Valerian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68580#68580 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org