Hi, Reading this thread http://forum.openscenegraph.org/viewtopic.php?t=16128 scared me a little : I'm using a UpdateCallback to add node into my scene graph.
I've no problem with it for know but my goal was to make a clean migration from openGL to OSG, so I would like to make it better. I'm looking at the DatabsaePager class to try to get what to do, but since I'm working on a old app, all the threaded data loading is already done, I just need to add those data to the scene graph, and I would like to know if the DatabasePager can also help me in this case. And another quick question : database pager seems to work a lot with paged LOD, and I'm using a lot of PagedLOD to hide/show if the camera is in a fixed range (and absolutely no data loading). Is that bad ? Could it slow down somethings ? Thank you! Cheers, Valerian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68582#68582 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

