Sorry, my mistake. No FOV in Ortho2D projection, obviously! I tried that setRange(id, 0.5, 2) and it did not work, no tile is ever rendered..
Notice that my tiles are added to the scene graph as geodes, with size = tileSize / scale, hence, a tile is always 256 pixels, but the geode size is set to world coordinates as the size that tile occupies in the whole image frame coordinates. 2016-09-14 10:41 GMT+01:00 Valerian Merkling <[email protected]>: > > > I am also using an Ortho2D projection (field of view 30 degrees) > > > There is no such things as field of view for Ortho projection. > > > > > > > So, Let me draw a specific scenario: an image pyramid, starting at scale > 0.125, going all the way up to 0.25, 0.5, 1.0.I am also using an Ortho2D > projection (field of view 30 degrees). The tiles are fixed size, and I know > their size in pixels. > > Can I use PIXEL_SIZE_ON_SCREEN for my purpose? > > > I think you can try somethings like setRange(id, 0.5, 2); for every tiles. > > I mean you already have tile for each resolution level so you just need to > show the one which is the closest to 1:1. > > You need ranges of [0..A], [A..B], [B..C] when using the DISTANCE_FROM_EYE. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68601#68601 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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