Hi Nick,

Thank you for your answer. I have a callback now, which prints every time the 
texture image to file, when the framebuffer is rendered. I also added a debug 
line to the fragment shader, so I can see, that my shader is able to render. 
But it still can not see the objects in the scene graph, although I am sure, 
that the view and projection matrix is set properly. May you have any idea, 
where I am doing a mistake?

Thanks for your help!

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