Thank you for your answer. I have a callback now, which prints every time the
texture image to file, when the framebuffer is rendered. I also added a debug
line to the fragment shader, so I can see, that my shader is able to render.
But it still can not see the objects in the scene graph, although I am sure,
that the view and projection matrix is set properly. May you have any idea,
where I am doing a mistake?
Thanks for your help!
Read this topic online here:
osg-users mailing list