Hi Nick, Thank you for your answer. I have a callback now, which prints every time the texture image to file, when the framebuffer is rendered. I also added a debug line to the fragment shader, so I can see, that my shader is able to render. But it still can not see the objects in the scene graph, although I am sure, that the view and projection matrix is set properly. May you have any idea, where I am doing a mistake?
Thanks for your help! Mary-Ann ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68684#68684 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

