Thanks a lot for your reply. Being unaware of the shortcoming of the
'shadowmap' of OSG for large terrain, I was struggling with shadow. the link u
shared is really useful one and exactly addresses my problem. However, i am yet
to include these few-found techniques of the link in my OSG code. I will get
back to u and update.
Any help on how to include the 'Soft shadow map' and cascaded shadow methods in
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