HI Nickolai, The limit to 8 lights is part of the GL fixed function pipeline so if you uses shaders you can address this.
By co-incidence I've started some experiments with extending the #pragma(tic) shader composition framework to blurr the line between fixed function and shaders which may provide a possible route to adding more than 8 lights. If this goes well then I'll be introducing this work to the community. It's bleeding edge work though, I really don't know yet whether I can make it all work. Robert. On 23 October 2016 at 20:12, Nickolai Medvedev <[email protected]> wrote: > Hi, community! > > I have a question: how i can create more than 8 lights in scene. Need new > shader-based light system? If so, how i can make these? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69119#69119 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

