On 24 October 2016 at 16:20, Nickolai Medvedev <raizel....@yandex.ru> wrote: > I need colour of the surface geometry of objects in the scene.
gl_Color with GL2, or osg_Color if you have enabled the vertex to vertex attrib aliasing. This aliasing is on by default for GLcore or GLES2 profiles. Go look at the shaders in the OpenSceneGraph-Data/shader examples. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org