On 24 October 2016 at 16:20, Nickolai Medvedev <[email protected]> wrote:
> I need colour of the surface geometry of objects in the scene.

gl_Color with GL2, or osg_Color if you have enabled the vertex to
vertex attrib aliasing.  This aliasing is on by default for GLcore or
GLES2 profiles.

Go look at the shaders in the OpenSceneGraph-Data/shader examples.

Robert.
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