We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for 
this project.

QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that 
getting started with it is 'low friction' vs OSG which seems at first glance a 
bit overwhelming, including the whole build process, especially those pesky 
third-party libs. And the OSG/QT5 integration has not been always so perfect.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69167#69167





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