We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project.
QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low friction' vs OSG which seems at first glance a bit overwhelming, including the whole build process, especially those pesky third-party libs. And the OSG/QT5 integration has not been always so perfect. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69167#69167 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

