Hi,

We are having a bit of an internal argument about using OSG 3.4 as a scene 
graphs vs the scene graph in QT3D2.0 (QT 5.7) for a QT Windows/C++ widget app. 
We are already familiar with OSG 3.3 in a Windows/MFC application - that's 
obviously a reason to use OSG. But QT3D 2.0 seems quite easy to use as well. 
Maybe someone has more experiences with the Pros/Cons.


Andrew

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http://forum.openscenegraph.org/viewtopic.php?p=69158#69158





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