Am 11/3/2016 um 12:08 PM schrieb Robert Osfield:
On 3 November 2016 at 10:19, Sebastian Messerschmidt
<[email protected]> wrote:
I struggled with some instance data not being sent to the GPU (2 gigabytes
worth of data textures) resulting in stutter. I ended up using:
viewer->getDatabasePager()->setDoPreCompile(true);

This only affects the handling of paged database, it has no effect on
static databases.
You're right. Forgot to mention, that the instances are paged via PagedLOD.


Maybe Robert can explain what is happening when using the pre-compiled
option is used. It helped with the textures for sure.

I've already gone into enough detail for the topic in hand. The only
great detail I can provide on pre-compilation is the read the code and
spell it out line by line.  OR... you could just open up an editor and
read the code yourself.

It wasn't meant as an offense or a request out of laziness. I simply wanted to avoid to spread non-sense. I'm quite comfortable with reading code, but that doesn't mean that there is a bigger picture one might miss.

Cheers
Sebastian




Robert.
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